GGUI::PaintInput struct

Per-node paint inputs, beyond the rect.

Public variables

float Opacity
0..1
float Fill
progress fill, 0..1
float OffsetX
UI units.
float OffsetY
UI units.
float ScrollX
scroll offset
float ScrollY
scroll offset
float Zoom
Overflow::Pan: how much bigger the content is drawn.
bool bVisible
drawn

Friends

auto operator==(const PaintInput&, const PaintInput&) -> bool defaulted
every member equal