GGUI::ReferenceTextures struct

Texture access for the rasterizer: the glyph atlas and the texture table.

Public variables

void* Context
float(* Coverage
Glyph coverage (0..1) at (u, v) on an atlas page, filtered as the GPU sampler would.
void(* Sample
Image colour at (u, v): linear, straight alpha. Null: images sample as white.

Variable documentation

void* GGUI::ReferenceTextures::Context

passed to each function