ReferenceRaster.h file
CPU reference rasterizer.
Runs the same per-pixel maths as the UI shaders (rounded-rect distance, border, clip, linear blending). The GPU pass is tested against it, and it lets headless tests see a document. Slow; never used to draw to the screen.
Namespaces
- namespace GGUI
Classes
- struct GGUI::ReferenceImage
- An image the reference rasterizer drew.
- struct GGUI::ReferenceTextures
- Texture access for the rasterizer: the glyph atlas and the texture table.