SnapshotRun struct
#include <GGUI/Public/Snapshot.h>
Where a node's primitives are: a range of GGSnapshot::
Public variables
- uint32_t First
- its first slot
- uint32_t Count
- slots in use; the rest are empty
- uint32_t Room
- slots reserved; it can grow to this without anything else moving
- uint16_t Clip
- clip table entry it draws under; 0 = none
- uint16_t ChildClip
- clip table entry its children draw under
- uint16_t SelfClip
- a transformed node's own entry, which it draws under (RunOwnsSelf)
- uint8_t Flags
- SnapshotRunFlags.
Friends
- auto operator==(const SnapshotRun&, const SnapshotRun&) -> bool defaulted
- every member equal