InputBuffer struct
#include <Runtime/Input/Public/Input.h>
Public functions
- void PushKey(SDL_Scancode key, bool down)
- void AddMouseDelta(SimFloat dx, SimFloat dy)
- void PushMouseButton(uint8_t button, bool down)
- void InjectState(const uint8_t* keyData, SimFloat mouseDX, SimFloat mouseDY, uint8_t mouseButtons = 0)
- Replace the entire key state + mouse delta + mouse buttons for the current write slot.
- void Swap()
- auto ReadEvent() -> InputData
- auto GetEventCount() const -> uint16_t
- auto IsKeyDown(SDL_Scancode key) const -> bool
- auto IsMouseButtonDown(uint8_t button) const -> bool
- auto IsActionDown(Action action) const -> bool
- auto GetMouseDX() const -> SimFloat
- auto GetMouseDY() const -> SimFloat
- void SnapshotKeyState(uint8_t* dst, size_t size) const
- auto GetMouseButtonMask() const -> uint8_t
Public variables
- InputData Events
- uint16_t EventCount
- uint8_t KeyState
- SimFloat MouseDX
- SimFloat MouseDY
- uint8_t MouseButtons
- uint64_t SwapTimeUS
- std::atomic<uint8_t> WriteSlot
- uint8_t ReadSlot
- uint16_t ReadCursor