RendererCore::UICapture struct

What a UI capture gives back: the main window's document drawn alone over black.

Public variables

uint32_t Width
uint32_t Height
float Scale
uint64_t Sequence
the snapshot that was drawn
std::vector<uint8_t> Pixels
RGBA8 as stored in the target (sRGB-encoded), row by row from the top.
float GpuMs
GPU time of the pass, clear included; 0 if the device can't time it.