SkeletonAsset struct

Public functions

auto GetParent(uint32_t boneIndex) const -> uint32_t
void GetChainFromRoot(uint32_t boneIndex, uint32_t* outChain, uint32_t& outLen) const
auto IsAncestor(uint32_t ancestor, uint32_t descendant) const -> bool
auto FindSocket(SocketID id) const -> const SocketDef*
auto FindBone(TnxName name) const -> uint32_t

Public variables

uint32_t boneCount
uint32_t socketCount
std::vector<BoneInfo> bones
std::vector<SocketDef> sockets