TransformField struct
#include <Editor/Private/EntityTransform.h>
A float field of an entity, found by name: its value now, and how a FieldEdit addresses it.
Constructors, destructors, conversion operators
- operator bool() const explicit
Public functions
- auto Get(float fallback) const -> float
- auto Edit(EntityHandle entity, float value) const -> FieldEdit
Public variables
- const SimFloat* Ptr
-
const Archetype::
FieldDescriptor* Desc