TrinyxEngine | Data-oriented game engine for competitive multiplayer
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EntityHandle union
#include <Runtime/Memory/Public/EntityRecord.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables
    • Protected variables

Constructors, destructors, conversion operators

EntityHandle()

Public functions

auto GetHandleIndex() const -> uint32_t
auto GetTypeID() const -> uint32_t
auto GetGeneration() const -> uint16_t
auto IsValid() const -> bool

Public variables

uint64_t HandleIndex
uint64_t ClassType
uint64_t Generation
uint64_t reserved

Protected variables

uint64_t Value
struct EntityHandle None
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    TrinyxEngine — data-oriented engine for competitive multiplayer.
    Generated from source. See the GitHub repository.