CameraManager.h file
Classes
- struct WorldCameraState
- struct CameraRenderState
- struct CameraLayer
-
template<typename Derived>struct CameraStateMix
-
template<typename Derived>struct CameraBlendMix
-
template<typename Derived>struct CameraOrientationMix
- class CameraManager
Enums
- enum class CameraSlot: uint8_t { World = 0, Gameplay = 1, Tactical = 2, Effect = 3, Cinematic = 4 }
- enum class ConsumeScope: uint8_t { None, Slot, Stack }
Variables
- static uint8_t CameraSlotCount constexpr