Public directory
Files
- file Binding.h
- Bindings: an element property driven by data.
- file DataSource.h
- GGDataSource: a set of items, how they relate, and what each one shows.
- file Fields.h
- Fields: UI generated from a runtime description of a type.
- file GGUI.h
- GG-UI's version.
- file Layout.h
- Layout: a flex-style box model.
- file MutationQueue.h
- MutationQueue: how threads other than the UI update change a UI tree.
- file NodeRows.h
- Storage beside NodeStorage, by node: a value for every node (NodeRows), for the few nodes that have one (NodeSparse), or several per node (NodeChain).
- file NodeStorage.h
- NodeStorage: the UI tree.
- file Paint.h
- Paint: turning a published document into draw data.
- file ReferenceRaster.h
- CPU reference rasterizer.
- file Snapshot.h
- GGSnapshot: a UI document as other threads see it.
- file TextBuffer.h
- TextBuffer: editable UTF-8 text stored as a piece table.
- file TextEdit.h
- TextEditState: a caret and selection over a TextBuffer, plus the editing operations.
- file UI.h
- UI: the builder a widget function is handed.
- file UIActions.h
- Input actions: what a key does, separate from which key does it.
- file UIAnimation.h
- Animation: clips that move what an element shows over time, by the document's clock.
- file UICanvas.h
- Canvas: custom drawing in an element, for gizmos, graphs, curves, node wires.
- file UIConsoleWidgets.h
- Console widgets: a log view and a command line.
- file UIContext.h
- UIContext: one UI document. The tree plus everything stored per node.
- file UIDock.h
- Docking: panels the user arranges into splits and tab groups by dragging tabs.
- file UIDocument.h
- A document inside another (ui.Document): laid out on a screen of its own, drawn scaled to fit its box in the parent, where it sits in the parent's draw order.
- file UIDragDrop.h
- Drag and drop.
- file UIEvents.h
- UI events: input, and how elements react to it.
- file UIGraph.h
- Graph: nodes joined by wires, panned and zoomed. Node scripts, material and animation graphs.
- file UIHints.h
- Field hints: per-field tweaks to how an editor behaves.
- file UINotices.h
- Notices and file dialogs: things triggered from handlers rather than declared in the build.
- file UIPanels.h
- Tool-window building blocks: splits, tabs, menu bar, toolbar.
- file UIPopups.h
- Popups: content drawn above everything else, outside its parent's clip.
- file UIReflect.h
- Reflection of props structs: which of their fields an asset can set.
- file UIStrings.h
- Localisation: text passed to a widget is a lookup key.
- file UIStyle.h
- Styles: how a class of element looks.
- file UIStyleKeywords.h
- Short names for prop values.
- file UIText.h
- Text widgets: editable and selectable text.
- file UITypes.h
- Types used by the authoring API: element kinds, layout and element properties, and the small callable wrappers that carry content.
- file UIValues.h
- Value widgets: widgets that show a value and let the user change it.
- file UIValueService.h
- Value service: typed arithmetic for value widgets (toggle, slider, number).
- file UIWidget.h
- Widgets: node kinds with their own state and behaviour.
- file UIWidgetAsset.h
- Widget assets: UI made as data (docs/ui/Widgets.md).
- file UIWidgetFile.h
- A widget asset's file as a tree of its elements, for tools that edit it (the widget designer).
- file UIWidgetRegistry.h
- The widget registry: every element type a widget asset can be made of, the built-in ones and the code widgets a game adds, with the properties each takes.
- file UIWidgetTraits.h
- How each type a property can have is read from a widget file and written to one, and the registration of widget types (UIWidgetRegistry.h). Included where widgets are registered.