PrefabEditorWindow class
Editor for prefab files: a tab per open prefab, its values on the left and a preview of it on the right. An entity prefab's values are a property grid (PrefabFields); a Construct prefab's are its named defaults.
Base classes
- class EditorPanel
- class EditorDocuments
Constructors, destructors, conversion operators
- PrefabEditorWindow()
- ~PrefabEditorWindow() override
Public functions
- void Update(EditorState& state) override
- Once a frame on Encoder, shown or not.
-
void Build(GGUI::
UI& ui) override - The panel's content.
- void OpenPrefab(const std::string& filePath, EditorState& state)
- Open (or focus) a prefab file. Render-thread safe.
- void DestroyAllPreviews(EditorState& state)
- Release all preview worlds before editor shutdown.
- auto Kind() const -> const char* override
- What its documents are called in the autosave list ("prefab", "widget"). Never changes.
- void ForEachUnsaved(const std::function<void(uint32_t id, const std::string&name, const std::string&path)>& visit) const override
- Each open document with unsaved changes: its ID, name, and file.
- auto Save(uint32_t id) -> bool override
- Save open document
id. False if it isn't open or couldn't be written. - auto TextOf(uint32_t id) const -> std::string override
- Open document
idas it stands, saved or not. - void OpenRecovered(const std::string& path, const std::string& text, EditorState& state) override
- Open
pathwithtextin place of what the file has: recovered work, unsaved.