MeshManager class
Public types
- struct GpuSkinSlotInfo
- struct MeshSlot
- struct SkinWeightSlot
Public static variables
- static uint32_t MAX_MESH_SLOTS constexpr
- static uint32_t VERTEX_MEGA_BUFFER_SIZE constexpr
- static uint32_t INDEX_MEGA_BUFFER_SIZE constexpr
- static uint32_t MAX_TOTAL_SKIN_WEIGHTS constexpr
Public static functions
- static auto Get() -> MeshManager&
Public functions
- auto Initialize(VulkanMemory* vkMem) -> bool
- void Shutdown()
- Free GPU buffers. Must be called before VulkanMemory::Shutdown().
- auto LoadMesh(const MeshAsset& asset, TnxName name = {}, AssetID id = {}) -> uint32_t
- auto LoadMesh(AssetID id) -> uint32_t
- Resolve by AssetID from AssetRegistry, decode from disk, and load.
- auto LoadMesh(TnxName name) -> uint32_t
- Resolve by TnxName from AssetRegistry, decode from disk, and load.
- auto LoadBuiltinCube() -> uint32_t
- Load the built-in cube mesh as slot 0.
- auto LoadBuiltinCapsule(float radius, float halfHeight, uint32_t segments) -> uint32_t
- Load a built-in capsule mesh (two hemispheres + cylinder body).
- auto GetVertexBufferAddr() const -> uint64_t
- auto GetIndexBufferHandle() const -> VkBuffer
- auto GetMeshTableAddr() const -> uint64_t
- auto GetSkinWeightAddr() const -> uint64_t
- auto GetSkinSlotTableAddr() const -> uint64_t
- auto GetSlot(uint32_t id) const -> const MeshSlot&
- auto GetSkinSlot(uint32_t id) const -> const SkinWeightSlot&
- auto GetMeshCount() const -> uint32_t
- void FlushPendingUploads()
- auto IsUploadComplete() const -> bool
- auto FindSlotByTName(TnxName name) const -> uint32_t
- Find a mesh slot by TnxName (primary API). Returns UINT32_MAX if not registered.
- auto FindSlotByName(const std::string& name) const -> uint32_t
- Find a mesh slot by display name (string shim). Returns UINT32_MAX if not registered.
- auto FindSlotByID(AssetID id) const -> uint32_t
- Find a mesh slot by AssetID. Returns UINT32_MAX if not registered or not yet loaded.
- auto GetSlotName(uint32_t slot) const -> const char*
- Get the display name for a slot via AssetRegistry.
- auto GetSlotID(uint32_t slot) const -> AssetID