PlayerConstruct class
Base classes
-
template<typename Derived>class Construct<PlayerConstruct>
Public static variables
- static ConstructLifetime Lifetime constexpr
Constructors, destructors, conversion operators
Public functions
- void InitializeViews()
- void InitializeForReplication(WorldBase* world, EntityHandle* viewHandles, uint8_t viewCount)
- void PrePhysics(SimFloat dt)
- void PhysicsStep(SimFloat dt)
- void OnHit(PhysicsOnHitData)
- void PostPhysics(SimFloat)
- auto GetOwnerID() const -> uint8_t