TrinyxEngine | Data-oriented game engine for competitive multiplayer
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PlayerConstruct class
#include <Runtime/Construct/Public/PlayerConstruct.h>

Contents

  • Reference
    • Base classes
    • Public static variables
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Base classes

template<typename Derived>
class Construct<PlayerConstruct>

Public static variables

static ConstructLifetime Lifetime constexpr

Constructors, destructors, conversion operators

~PlayerConstruct()

Public functions

void InitializeViews()
void InitializeForReplication(WorldBase* world, EntityHandle* viewHandles, uint8_t viewCount)
void PrePhysics(SimFloat dt)
void PhysicsStep(SimFloat dt)
void OnHit(PhysicsOnHitData)
void PostPhysics(SimFloat)
auto GetOwnerID() const -> uint8_t

Public variables

ConstructView<EPlayer> Body
JoltCharacter CharacterController
Vector3 PhysPos
SimFloat SpawnPosX
SimFloat SpawnPosY
SimFloat SpawnPosZ
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    TrinyxEngine — data-oriented engine for competitive multiplayer.
    Generated from source. See the GitHub repository.