AssetEntry struct
Public variables
- AssetID ID
- TnxName Name
- std::string Path
- AssetType Type
- TnxName DefaultMaterial
- AssetFlags Flags
- RuntimeFlags State
- uint32_t SchemaVersion
- void* Data
- void* CPUData
- uint32_t PinCount
- MultiCallback<void, true, 32, uint32_t> OnLoaded
- MultiCallback<void, true, 64> OnEvicted