BoneCacheLocal struct
PostPhysics-scoped bone cache; amortizes FK chain walks across multiple socket queries per tick. Capacity is intentionally small — most Constructs query ≤16 unique bones per frame.
Public static variables
- static uint32_t MaxCachedBones constexpr
Public functions
- void Clear()
- Reset the cache at the start of each PostPhysics tick.
- auto Find(uint32_t boneIndex) const -> const BoneTransform*
- Returns the cached world transform for
boneIndex, or nullptr if not yet evaluated. - void Insert(uint32_t boneIndex, const BoneTransform& t)
- Store a resolved world transform; silently drops the entry if the cache is full.
- auto FindNearestCachedAncestor(uint32_t targetBoneIndex, const SkeletonAsset& skeleton) const -> ChainWalkResult
Public variables
- BoneCacheEntry entries
- uint32_t count
Function documentation
ChainWalkResult BoneCacheLocal:: FindNearestCachedAncestor(uint32_t targetBoneIndex,
const SkeletonAsset& skeleton) const
Walk up the skeleton hierarchy from targetBoneIndex to find the nearest cached ancestor. Returns the ancestor's world transform and the chain of bone indices (exclusive ancestor, inclusive target) that still need FK evaluation.