GGLiveToken struct
#include <GGUI/Public/Paint.h>
A token that follows game data: the binding's number, or for a choice IfTrue while the binding is non-zero and IfFalse otherwise (a token written "=select(Player.CHealth.Low, '@danger', '@ok')").
Public variables
- GGBinding Binding
- what it follows
- bool bChoice
- picks IfTrue or IfFalse, rather than taking the number
- GGTokenSet IfTrue
- also what it is until the binding is first read, when it isn't a choice: its name
- GGTokenSet IfFalse
- a choice's value while the binding is zero
Friends
- auto operator==(const GGLiveToken&, const GGLiveToken&) -> bool defaulted
- every member equal