GGTransform struct
#include <GGUI/Public/UITypes.h>
A group transform: an element and everything in it drawn scaled, then skewed, then turned, about a point, with nothing laid out again.
Hit testing follows it. A move is PaintInput's offset.
Public functions
- auto IsIdentity() const -> bool
- Whether it changes nothing.
Public variables
Friends
- auto operator==(const GGTransform&, const GGTransform&) -> bool defaulted
- every member equal