SocketHandle struct
#include <Runtime/Net/Public/GNSContext.h>
Public static functions
- static auto Invalid() -> SocketHandle&
Constructors, destructors, conversion operators
- operator bool() const explicit
Public functions
- auto operator->() const -> ISteamNetworkingSockets*
- auto operator==(const SocketHandle& rhs) const -> bool
Public variables
- bool bIsInitialized
- ISteamNetworkingSockets* Sockets